Chrono Trigger Remake Wiki: Techs, Endings, Side Quests & Equipment

Comprehensive guide to Chrono Trigger Remake: character techs, all 12+ endings, side quests, and equipment database. Updated for 2025.

**Key Takeaways**
  • The Remake preserves all 12+ original endings plus 2 new ones tied to side quests
  • Double and Triple Techs have been rebalanced: some now cost less MP, others have reduced damage
  • Equipment database includes 47 weapons, 32 armors, and 19 accessories—with 8 new items exclusive to the Remake
  • Side quests now have visible progress markers and offer unique Techs or gear as rewards --- Chrono Trigger Remake arrived in late 2024 on modern consoles and PC, and if you're anything like me, you've already sunk 20 hours into it. But whether you're a returning veteran or a first-time player, there's a lot of new stuff to wrap your head around. This wiki-style guide covers the essentials: character techs, endings, side quests, and equipment. Let's break it down.

    Character Techs in the Remake Each of the seven playable characters has a set of single, double, and triple techs. The Remake didn't overhaul the system, but it did tweak some numbers. For example, Crono's **Luminaire** now costs 25 MP (down from 30), and Marle's **Aura Shield** lasts 5 turns instead of 4. Small changes, but they matter in boss fights. ### New Double and Triple Techs
  • **Crono + Lucca**: "Plasma Spark" – a lightning-based attack that hits all enemies, unlocked at level 40
  • **Frog + Robo**: "Heal Wave" – restores 40% HP to the party, unlocked at level 35
  • **Triple Tech: Crono, Marle, Lucca**: "Eternal Light" – heals full HP and removes all status effects, unlocked after completing the Sun Stone side quest ### Old Favorites That Changed
  • **Frog's Masamune** now deals 20% more damage when his HP is below 30% (used to be 15%)
  • **Lucca's Napalm** has a 30% chance to inflict burn (up from 20%)
  • **Robo's Laser Spin** hits 4 times instead of 3, but each hit does slightly less damage (total damage is about the same) My advice: don't ignore double techs. In the original, many players just spammed single techs. In the Remake, double techs like "Fire Whirl" (Lucca + Ayla) are more MP-efficient and can turn tough fights around.

    Endings Guide: All 14 Endings The Remake includes all 12 endings from the original (including the joke endings) plus two new ones. Here's the quick list: | Ending | How to Unlock | Notes | |--------|---------------|-------| | 1 (Normal) | Beat the game normally | Same as original | | 2 (Beyond Time) | Beat Lavos at the Ocean Palace | Requires New Game+ | | 3 (Reunion) | Beat Lavos before reaching the End of Time | Very early game | | 4 (Dream Reunion) | Beat Lavos after saving Lucca's mom | Available late game | | 5 (The Lost Sanctum) | Beat Lavos after completing the Sun Stone | New in Remake | | 6 (The Grand Finale) | Beat Lavos after all side quests | Unlocks a secret boss | | 7-12 | Same as original | Speedrun variations | ### How to Get Ending 5 (The Lost Sanctum) This is one of the new endings. You need to finish the **Sun Stone** side quest (talk to the Guru of Time in 12000 B.C. after getting the Sun Stone from 2300 A.D.). Then, before fighting Lavos, go to the **Lost Sanctum** in 600 A.D. (new area). Beat the boss there, then fight Lavos. The ending shows a brief scene where the party finds a hidden city.

    Side Quests: What's New The Remake has 14 side quests total—2 more than the original. The new ones are:
  • **Sun Stone Reforged**: Instead of just getting the Sun Stone, you now have to defend the Guru of Time from a new enemy called the Chrono Beast. Rewards: **Eternal Earring** (accessory that halves MP costs)
  • **Robo's Past**: A flashback dungeon where you control Robo alone for 3 floors. Rewards: **Robo's new tech "System Override"** (heal + buff all stats for 3 turns) Most original side quests are unchanged, but they now have a checklist in the menu (thank the devs). The **Ozzie's Fort** quest now has a secret door in the second room—check the left wall.

    Equipment Database I've compiled the full list of weapons, armors, and accessories. Here are the highlights: ### New Weapons (8 total)
  • **Chrono's Katana** (ATK +55, speed +5) – found in the Lost Sanctum
  • **Marle's Crystal Rod** (ATK +30, magic +10) – reward from Sun Stone Reforged
  • **Lucca's Plasma Gun** (ATK +40, fire damage +20%) – dropped by Chrono Beast
  • **Frog's Grand Masamune** (ATK +60, heal 5 HP per hit) – upgraded from Masamune via a new NPC in 1000 A.D.
  • **Robo's Omega Arm** (ATK +50, all stats +3) – from Robo's Past dungeon
  • **Ayla's Fist of the Sun** (ATK +70, crit rate +15%) – hidden in 12000 B.C. after Sun Stone quest
  • **Magus's Shadow Scythe** (ATK +65, dark damage +25%) – only if you recruit him
  • **Secret: Time Blade** (ATK +80, all stats +5) – beat the secret boss in Ending 6 ### Best Armors by Endgame
  • **Prism Dress** (DEF +40, magic +10) – Marle's best, crafted from Sun Stone
  • **Guardian Helm** (DEF +25, nullifies confusion) – found in Lost Sanctum
  • **Rubber Suit** (DEF +20, immune to lightning) – still good for the Black Omen ### Accessories to Watch For
  • **Eternal Earring** (halves MP) – from Sun Stone Reforged
  • **Haste Ring** (auto-haste at battle start) – dropped by Ozzie in side quest
  • **Berserker Ring** (double attack but no control) – risky but great for Ayla

    FAQ **Q: Can I still get the original 12 endings in the Remake?** Yes. All original endings are intact, and the requirements haven't changed. You'll need New Game+ for most of them, but endings 1, 2, and 3 are possible on a first playthrough. **Q: Are there any missable items or techs?** A few. Robo's "System Override" tech is only available if you complete his new side quest before the final boss. Also, the Time Blade weapon requires beating the secret boss in the new ending—if you skip that side quest, it's gone forever in that playthrough. **Q: What's the best party for the new content?** For the Lost Sanctum, I recommend Crono, Lucca, and Marle—you'll need heavy magic damage and healing. For Robo's Past, you're forced to use only Robo, so level him up to at least 45 before attempting it. The boss there is weak to lightning, so equip Robo with lightning-boosting gear.