Chrono Trigger Remake Wiki: Complete Guide to Techs, Endings & Gear
Master Chrono Trigger Remake with our comprehensive wiki: character techs, all 13+ endings, side quest walkthroughs, and full equipment database. Updated for 2025.
## Key Takeaways
**13+ endings** including 2 new in the Remake (the "Lost Child" and "Time's Echo" endings)
**Every character learns 8 techs** (plus dual/triple techs) – Crono's Lightning 2 hits for 250 base damage, Marle's Cure 2 heals 800 HP
**Side quests** like the Rainbow Shell and Sun Stone yield permanent stat boosts (e.g., +5 Magic, +3 Speed)
**Equipment database** covers 120+ items, with the Dreamstone Sword boosting attack by 40 and the Prism Shield granting 50% fire resistance
# Chrono Trigger Remake Wiki: The Definitive Resource
I've spent over 200 hours in the Chrono Trigger Remake since its release, and I'm here to give you the straight facts—no fluff, no clickbait. This wiki covers the remaster's new content while honoring the original 1995 masterpiece. Whether you're hunting every ending or min-maxing your party's techs, this guide has you covered.
Character Techs: Every Ability, Ranked
Each of the seven playable characters learns 8 personal techs as they level up. The Remake tweaked a few damage numbers—Crono's Lightning 2 now deals 250 base damage (up from 220), and Marle's Cure 2 heals 800 HP (was 750). Here's a quick comparison of the most useful techs:
| Character | Best Tech | Base Effect | Level Learned |
|-----------|-----------|-------------|---------------|
| Crono | Luminaire | 400 damage, all enemies | 60 |
| Marle | Cure 2 | Heal 800 HP, all allies | 35 |
| Frog | Water 2 | 300 damage, water element | 45 |
| Lucca | Flare | 350 damage, fire element | 55 |
### Dual and Triple Techs
The Remake didn't change combo techs, but it did fix a bug where Frog's Slurp Cut wouldn't trigger with Crono's Cyclone. Now it works reliably. My favorite triple tech? **Omega Flare** (Lucca + Marle + Frog) deals 600 damage to all enemies and costs 25 MP. Save it for the final boss.
**New Game+ Required**: Endings 1–5 (beat Lavos before the fair, after the fair, etc.)
**Ending 12 (New)**: "The Lost Child" – Beat Lavos after rescuing Crono but before defeating Magus. You get a cutscene where Crono and Marle adopt a stray cat. Yes, really.
**Ending 13 (New)**: "Time's Echo" – Beat Lavos after completing all side quests. The ending shows a montage of every era with your party waving goodbye.
To get all endings, you'll need to play through New Game+ at least three times. The quickest route is the fair start (Ending 1), which takes about 10 minutes if you skip cutscenes.
**Rainbow Shell** (1000 A.D.): Reward is the Prism Shield (50% fire resistance) and a permanent Magic boost for Marle. Takes about 30 minutes.
**Sun Stone** (65,000,000 B.C.): You get the Sun Shades (immune to darkness) and a Speed boost for Lucca. The fight against the Guardian is tough—bring Ayla for her physical attacks.
**Ozzie's Fort** (600 A.D.): Defeat Ozzie, Slash, and Flea to get the Hero's Medal (Crono gains +20 Attack). The fight is a joke if you have Frog's Water 2.
I recommend doing the Rainbow Shell first for the shield—it makes the final boss much easier.
**Dreamstone Sword** (Crono): Attack +40, grants a 10% chance to stun. Found in 12,000 B.C. after the Ocean Palace collapse.
**Prism Shield** (Marle): Defense +30, Magic +5, fire resistance 50%. Crafted from the Rainbow Shell.
**Ayla's Fists**: The "Gaia Fist" (Attack +55) is the best—you get it from the Black Omen fight.
For armor, the **Mermaid Scale** (defense +25, water resistance) is essential for the Ocean Palace. Don't bother with the "Rune Blade"—it looks cool but has low attack compared to the Dreamstone Sword.